Devlog 4


This week in class, we got the opportunity to create our very own board game. We were given instructions to make our board game follow the rules of any sport of our choosing. When thinking of which sport we wanted to make our game after, we decided to use a game that would throw everyone off their feet; spoons. Spoons is a game based on speed and reflex. A game that has one simple objective, taking other people’s spoons. In our game, we wanted to do the same while using a board set up for players to use. Our game was then named crazy spoons. GDC- Making it Matter: Lessons from Real Sports- “As designers, if we can get players to care about the outcome of our games, they will be more engaged, more focused, and the games will ultimately be more meaningful”. We came to find out that as Bennett Foddy said, this was indeed the hardest, but most important part of the game-making process. We wanted to engage players with enough competition to make them want to win, while still having the game be simple and enjoyable. After a few trial runs of different rules, we finally came up with the perfect game. GDC- Making it Matter: Lessons from Real Sports- “If you make sure your game has a physical performance and if you make it to where it has to be played in front of an audience, then you can guarantee that the outcome of the match will matter more to the players”. One of the best aspects of this game is that there is always an audience. The game is designed to be played with a minimum of 4 people. The game is also designed to eliminate players rapidly as well as bring them back in when needed. This aspect assures players that there will always be an audience to witness wins/losses. GDC- Making it Better: Lessons from Real Sports- “All sports are heavily steeped in performance”. This is very true about our game as well. Our game is all about strategy and persistence. It brings out the competitive nature in everyone and we cannot wait to show our game to more players!

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