Devlog 6


This week in class, we covered card games and their history. Everything we learned this week in class was meant to prep us for the next week, where we will be making our own travel card game. We mostly prepped by playing two popular card games, Exploding Kittens and The Crew. Both games were based on a strict set of rules that were meant to guide each player to the best possible playing experience. James Earnst: Writing Effective Rules, “Clear rules require a mix of creative and technical writing, explaining the game’s backstory as well as its mechanics, in terms that novices can understand, and that experts cannot misread.” I will admit, The Crew had a very confusing set of rules that we still could not completely decipher. I feel that this will be something that we carry onto making our own game. The Crew tried to overcomplicate the game with pages on top of pages of rules while exploding kittens was simple and to the point while still adding an element of challenge/competition. Our game will be similar to Kittens, as we do not want to bog down players with a bunch of meaningless words. Another thing I learned from playing these games is how broad the spectrum is for topics. I mean, we can make a game out of literally anything we desire. Chapter 9: Conceptualizing your game, “Games allow us to do things we may not normally be able to do in real life, such as play a detective, an elven warrior, or an agile plumber.” We have not yet come up with an idea, but when we do, it is going to be epic. The part in this process I am especially looking forward to is prototyping. Chapter 10: Prototyping your game, “This process of turning ideas into something material is where we see if seemingly excellent ideas are in fact excellent.” As I previously stated, we have such a broad spectrum of ideas to pick from, the prototyping stage is where we can dissect them and find the perfect idea. Overall, this was a very informative week, and I cannot wait for what comes next! 

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