Devlog 5


This week in class, we got to finish, test out, and present our very own games that we have been working on. This was particularly exciting because we even got to have other students come around and play our games to get feedback. Chapter 5: The Iterative Game Design Process: “Conceptualize, prototype, playtest, and evaluate.” According to this reading, these are the 5 steps that go into starting and finishing your personal game. This week touched up mainly on the playtesting and evaluating. As people came and play-tested our game, we found out many things that were great as well as things that could be touched up on. This particular part of the game-making process was my favorite because of how truly eye-opening it was. Chapter 5: The Iterative Game Design Process: “Do players understand the goal of the game, and what they are striving for? Do players have the hoped-for emotional response? Do players get the game’s message? Is the user interface clear or difficult to understand? And is there clear feedback about how well the player is doing in the game?” On to the next part of this week’s lessons, card games. I particularly liked this part of the week because we got to get into one of the oldest gaming systems there is. Card Games: The Card Gaming Platform- Nathan Atlice: At its simplest, a card is just that: a physical card, which may or may not have undergone any modifications. Its role in the game is both as itself and as whatever information it carries, which can be changed, erased or amended.” This quote perfectly summarizes what cards and card games are to their bones. Cards are nothing more than just a thin piece of paper that carries a certain function. Each card combined carries many games. This point was further demonstrated to us through a game we played called Sushigo! Overall, this was a very informative week and I am excited to see what next week has to offer! 

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